Shadows over San Francisco Bay
The year is 2073. 62 years into the Sixth World.
The cities around San Francisco Bay have grown into an enormous three-sprawl Megalopolis.
San Francisco (Sprawling from the Golden Gate Bridge South to San Mateo)
Oakland (Sprawling from Richmond South to Hayward)
and San Jose (Covering the South Bay from Milpitas West to Palo Alto)
The Bay Metro (or more officially; the San Francisco Bay Metropolis) is the corporate and cultural center of the California Free State. It has a history that stretches back almost 300 years (by modern reckoning, the Ohlone tribes lived in this area for 1,000 years before Spain “discovered” them). All Major Mega-corporations maintain regional Headquarters here, and dozens of large local Corporations call the Bay Metro “home”.
San Francisco Bay is one of the three largest natural ports in the world. Shipping from everywhere comes through the Golden Gate 24 hours a day, 7 days a week, 365 days a year.
It’s a brilliant, dangerous, glorious, and dark place to live.
Just don’t call it “Frisco” you out-of-town drekhead.
Shadows over San Francisco Bay Comments
Well, actually he did flatline, but was afraid to step into the light, and he accepted the favors of the Dark goddess. As her earthly representative in such matters, I do believe Gravestone now holds the mortgage on Ironsight’s soul. Not to worry though Ironsight’s soul is in good hands.The Goddess didn’t get into the sub-prime souls market and is in no danger of being bought out by insect spirits.
With the damage system working. Combats go a lot faster.. and we almost killed Ironsight. On the other hand, the Troll being hunted by the Shadowrunners went down missing a chest when Kill-Face blasted him with a shotgun loaded with a EX-Explosive slug. Suddenly all this exotic ammo is scary. (Side Note.. Ironsight went down being blasted with Regular Ammo from an Ingram Smartgun, so normal everyday bullets are respectable too).
Sounds like this is going to make it a lot easier to kill and be killed.
Just to let everyone know. I’m changing the way that Damage is figured in game. Instead of the Damage Value being a die pool that is rolled to determine how much damage is resisted. That pool is now the actual Damage Value which needs resisted.
To illustrate, lets say that Kill-Face shoots a Ghoul with her Ares Preadator IV (DV 5P). Kill-Face’s Attack Pool is 9 (Agility 3 + Firearms 4 + Smartlink for 2). She rolls her average 3 successes to shoot the ghoul. The ghoul rolls one success on defense (from it’s Reaction Pool of 5) for two net hits. Kill-Face’s Preadator does 6 levels of damage to the Ghoul. The Ghoul has to resist with it’s Body of 7.
Just to warn folks. This is going to make damage in the game THREE times as effective.
Extended San Francisco Sprawlmap is up
San Jose Sprawlmap is now up
We now have maps for the Bay Metro, San Francisco, and Oakland uploaded. Next will be San Jose
@ TrueTed – I sent you an invite to the campaign. This should allow you to access the Forum.
Just checking in.